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Rek Seven
Art Of Explosions 404 Hole Not Found
2164
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Posted - 2016.03.14 12:45:39 -
[1] - Quote
I would like it so that you could do 4 capital jumps through a C5/6 wormhole. This would make it so that you could field 2 capital ships in a connecting c5/6 and then return home. This is especially important if CCP are still planning to change the escalation mechanic to incentive farming your static in stead of your home.
As for capital size plates, their volume should be carefully considered to ensure that we can fit several of these in out cargo bay.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2164
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Posted - 2016.03.14 12:53:33 -
[2] - Quote
unimatrix0030 wrote: Lets say the mass allows 3 armor fitted caps, but allows 4 shield fitted caps what will be the consequences?
People would switch to shield capitals. 
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2178
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Posted - 2016.04.06 09:12:26 -
[3] - Quote
Cordella Rex wrote:Allowing more than 3 capital to pass through the hole would be a huge problem for smaller groups, they will get blobbed even worse by groups who reckless abandon gank and take the maximum amount of capitals they can and rely on scanning themselves out through a different hole.
i feel very strongly that this will just further promote faggotry with more hero dreading etc to reduce risk because defending against in rollers will just be that much more harder....
after all, most of the people that roll in claim to be after "PvP" not butchering people in smaller groups that can't hope to defend themselves if their capital number superiority is now null and void.
I doubt allowing one additional cap can be considered a "huge problem". If someone is willing to crash their own hole using three caps and a subcab fleet to kill someone in the connecting wormhole, they will almost certainly win the fight with or without a fourth capital. Allowing 4 capitals to pass through a wormhole is primarily intended for people to make one round trip with 2 capitals, be it to run sites or fight someone in their home.
IMO only C6 wormholes should have their mass increased to allow 4 cap jumps through. This will give people a reason to fight for c6 systems.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2178
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Posted - 2016.04.06 14:49:51 -
[4] - Quote
Nah what you describe is even more of a reason to increase it...
Allowing 4 caps through a connection would let you bring a carrier and a dread and return home. The carrier would allow the dread to refit/adapt as well as provide reps.
If you are worried about someone ganging you in your home with 4 caps, just increase your cap pilots/ships by one.
Overall I feel it is more balanced. You can have a fight in a hostile system on a wormhole using two cap and, in theory, be able to get back home. The if the enemy escalate, you would also be able to do so in a more forceful/balanced way than you can now.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2178
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Posted - 2016.04.06 14:58:56 -
[5] - Quote
Cordella Rex wrote:What!? how did you take the insinuation that the attacking side will have an even bigger advantage post patch with the refitting change
How will they have a bigger advantage? ... You can still refit post patch btw.
CCP have already catered for weaker corporations... it's called C1-C3 space.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2179
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Posted - 2016.04.06 17:39:49 -
[6] - Quote
Rex, I feel it would still be fairly evenly balanced and also has the advantage of making capital pvp more interesting. However, I understand that you don't feel the same, so let's agree the disagree.
Back to the key issue... Instead of changing the mass of wormholes, why aren't we just reducing the mass of the dreads by whatever mass the new plates add? 
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2180
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Posted - 2016.04.07 07:20:38 -
[7] - Quote
Corp size and capital power I all relative. Yes there are extreme examples like hard knocks but most but most corps will not field 3 capitals and a large sub cap fleet in the current system, because of the huge risk and logistical nightmare. People only do it if they think they are going to win which I why I said 1 extra dread won't matter.
I reality most people will just bring 2 caps to a fight in a connected wormhole and returned home. I think this is better than the current situation.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2180
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Posted - 2016.04.07 08:08:03 -
[8] - Quote
You try to have a polite discussion with some people, knowing they have a history of being a douch, and even though you give them the benefit of the doubt and speak to them respectfully, they still act like a socially ******** man-child, quick to throw out the insults...
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2181
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Posted - 2016.04.08 07:33:46 -
[9] - Quote
Jack Miton wrote: if you up the mass, sure ok, i can concede that it might make a few small groups commit caps to a fight with another small group. what it also does it guarantee that the large groups will always crush the smaller groups because theyll now be able to dump 4-5 caps on them rather than just 3 and the smaller groups lose home field advantage because they dont have access to 10 caps to out escalate an attacking force anymore and will be forced to defend with even or lower cap numbers against larger invading forces in fights they have no chance of winning far more often.
the general end result is a widening of the large corp vs. small corp gap in terms of what fights they can expect to stand a chance in which only leads to an N+1 mentality that isnt good for anything at all, ESPECIALLY not diversity of any kind.
none of this is rocket science, just think about what is really going to happen, not what you hope will happen in an idea world of butterflies and rainbows.
if you actually want to have WHs be return tripable in multiple caps, I get that, it would be nice. but flat upping the WH mass so that more caps fit through is NOT the answer. the idea solution IMO would require a rework of the mechanics to allow cap ships (possibly any ships?) to return through a jumped WH without adding mass to it. eg: you could take 3 caps through a 3bil WH 1 way, OR you could take 2 in and back without closing the hole.
PS: any mass changes the the cap ships themselves will obviously need to be reflected in the WH masses too, that's a completely separate issue.
I'm looking at this in a post Citadel world where i don't think we will get may people farming sites in their home and instead, running sites in their static. In this scenario both groups would meet and fight on neutral ground and the number of capitals will not be the determining factor of the fight, it will be the number of sub-capitals that the large group can bring, just like it is now. If anything the ability for the small group to bring a carrier and a dread would free up some pilots to play a support roll.
I'm not saying large groups should always be able to crush the small groups, no matter what but at the moment, the small groups hardly every take on large groups and win outside of their home. Their main interaction is during a capital escalation gank and it is rare/unheard of that a small group (5 guys) can stand up to a large group (15 guys). The simply avoid contact with them if possible.
Anyway to move this on, I completely agree with you that changing the mass of the wormhole should be the last resort. I would prefer that the mass was designed around the idea of plate swapping. Fore example, if you want to bring that extra cap and return home, you are going to have to strip all your plates before you jump in and jump out. This would slow down the capital ships and balance their use in PVP somewhat.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2209
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Posted - 2016.04.21 11:49:41 -
[10] - Quote
^ Sounds interesting but it would be massively overpowered. You could too easily use it as a capital staging point for evictions.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2209
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Posted - 2016.04.21 15:39:21 -
[11] - Quote
You could simple use holder charters and log off multiple capitals in the shattered system, then as soon as your scout finds a good target and plots you a chain to bring your subcaps in... Boom, instant siege force!
As i said it's an interesting idea but needs work but it's not really what this thread is about.
The wishlist is pretty much complete...
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